Start with your region
Choose a region from the map selector or the region directory. The atlas opens with the entire selected area in view. Room outlines are drawn from the game’s map data; they are useful for orientation, but do not describe every platform, hazard or one-way passage.
Match the shape of nearby rooms with your in-game map before following a marker. A map icon is a reference point, not a promise that the path is already accessible.
Look for one thing at a time
Use the search field to find a landmark by its English or Chinese name. Category buttons narrow the results to the kinds of locations present in the selected region. Search and category filters work together.
Secret and boss markers are hidden until you enable spoilers. If a search seems empty, check both the category and the spoiler switch. Clear filters to return to the starting view.
Read the coverage note
This edition distinguishes game-file data from hands-on verification. Extracted coordinates can be precise without proving that an encounter is available in every game state. Consult the sources page for the current scope, and use the game itself as the final reference.