THE EXPLORER’S ATLAS

Enemy bestiary

Recognize enemies, learn their attacks and possible drops, then find their rooms on the map.

Edited by Updated
34 enemy familiesCompare attacks, form XP and possible drops here; open a guide for room maps.

Combat forms share a drop table, with XP listed separately. Peeping Eye’s pre-encounter follower is a noncombat phase and gives no kill drops.

Axe Armor: game-model render
Game-model render
Armor & guards

Axe Armor

斧甲兵

Melee axe swings and returning axe throws at range.

Base HP
350–1200
Forms
3

Approach · based on attack patternsWatch the axe height and both legs of its flight; expect melee swings up close.

Base XP
150–500
Form 1
150
Form 2
320
Form 3
500

Shared dropsMana balls; chance Meat chunk, Mana tea, Health potion.

43 mapped roomsWhole-room locationsFull guide →
Flying Armor: game-model render
Game-model render
Armor & guards

Flying Armor

飞行铠甲

Summons swords, repositions and orders sword attacks.

Base HP
1700
Forms
1

Approach · based on attack patternsTrack the armor and its swords separately, leaving room to evade the blades.

Base XP
740
Form 1
740

Shared dropsMana balls; chance Meat chunk, Mana tea, Health potion.

4 mapped roomsWhole-room locationsFull guide →
Shield Armor: game-model render
Game-model render
Armor & guards

Shield Armor

盾甲兵

Raises its shield and uses melee, returning axes and arcing axe throws.

Base HP
1000–2000
Forms
3

Approach · based on attack patternsWatch the switch between guarding and attacking; keep track of melee threats as well as axes.

Base XP
440–500
Form 1
440
Form 2
440
Form 3
500

Shared dropsMana balls; chance Meat chunk, Mana tea, Health potion.

27 mapped roomsWhole-room locationsFull guide →
Bat: game-model render
Game-model render
Creatures

Bat

蝙蝠

Dashes toward its target.

Base HP
5–30
Forms
2

Approach · based on attack patternsWatch its facing before a dash, especially on narrow landing spots.

Base XP
10
Form 1
10
Form 2
10

Shared dropsMana balls; chance Meat chunk, Mana tea, Health potion.

13 mapped roomsWhole-room locationsFull guide →
Biphron: game-model render
Game-model render
Other enemies

Biphron

比弗隆

Uses lantern bashes up close and projectile attacks at range.

Base HP
120–1200
Forms
2

Approach · based on attack patternsExpect attacks at both distances: track projectiles on approach and the lantern up close.

Base XP
80
Form 1
80
Form 2
80

Shared dropsMana balls; chance Meat chunk, Mana tea, Health potion.

38 mapped roomsWhole-room locationsFull guide →
Bone Pillar: game-model render
Game-model render
Skeletons & bones

Bone Pillar

骨柱

Selects close, ranged or combined attacks according to distance.

Base HP
85–200
Forms
3

Approach · based on attack patternsChanging distance does not remove the threat; check its attack direction before approaching.

Base XP
20
Form 1
20
Form 2
20
Form 3
20

Shared dropsMana balls; chance Meat chunk, Mana tea, Health potion.

19 mapped roomsWhole-room locationsFull guide →

Teleports into vomit attacks or homing projectile attacks.

Base HP
200–300
Forms
2

Approach · based on attack patternsLocate it again after each teleport and keep moving space while homing shots remain.

Base XP
60
Form 1
60
Form 2
60

Shared dropsMana balls; chance Meat chunk, Mana tea, Health potion.

8 mapped roomsWhole-room locationsFull guide →
Flea Man: game-model render
Game-model render
Creatures

Flea Man

跳蚤男

Hops back and forth and uses jumping attacks.

Base HP
40–110
Forms
2

Approach · based on attack patternsFollow its landing spot before closing in instead of chasing every hop.

Base XP
55
Form 1
55
Form 2
55

Shared dropsMana balls; chance Meat chunk, Mana tea, Health potion.

22 mapped roomsWhole-room locationsFull guide →
Flying Skull: game-model render
Game-model render
Skeletons & bones

Flying Skull

飞行骷髅头

Uses a flying dash attack.

Base HP
1
Forms
2

Approach · based on attack patternsCheck its dash lane before crossing a platform or committing to a jump.

Base XP
10
Form 1
10
Form 2
10

Shared dropsMana balls; chance Meat chunk, Mana tea, Health potion.

25 mapped roomsWhole-room locationsFull guide →

Creates spikes, changes their orbit radius and shoots them.

Base HP
200–375
Forms
2

Approach · based on attack patternsWatch the spike radius and firing direction as well as the shade itself.

Base XP
290
Form 1
290
Form 2
290

Shared dropsMana balls; chance Meat chunk, Mana tea, Health potion.

11 mapped roomsWhole-room locationsFull guide →
Gargoyle: game-model render
Game-model render
Creatures

Gargoyle

石像鬼

Repositions for a clear view of the target and throws fireballs.

Base HP
100–650
Forms
3

Approach · based on attack patternsCheck the fireball lane before moving between platforms.

Base XP
40–110
Form 1
40
Form 2
110
Form 3
110

Shared dropsMana balls; chance Meat chunk, Mana tea, Health potion.

20 mapped roomsWhole-room locationsFull guide →
Golem: game-model render
Game-model render
Other enemies

Golem

魔像

Uses high and low melee attacks, distant pillars and a rock-column attack.

Base HP
2000–3000
Forms
2

Approach · based on attack patternsWatch for pillars even at range, and high or low strikes when close.

Base XP
580
Form 1
580
Form 2
580

Shared dropsMana balls; chance Meat chunk, Mana tea, Health potion.

9 mapped roomsWhole-room locationsFull guide →
Harpy: game-model render
Game-model render
Creatures

Harpy

鹰身女妖

Throws feathers, charges and uses melee; only feather attacks are confirmed for form 4.

Base HP
63–500
Forms
4

Approach · based on attack patternsTrack feather shots and body charges separately; retreating may lead into another attack.

Base XP
70–210
Form 1
70
Form 2
210
Form 3
210
Form 4
70

Shared dropsMana balls; chance Meat chunk, Mana tea, Health potion.

21 mapped roomsWhole-room locationsFull guide →
Malphas: game-model render
Game-model render
Other enemies

Malphas

马尔法斯

Retreats and launches a volley of ravens.

Base HP
350–1100
Forms
2

Approach · based on attack patternsLeave space for the volley while approaching rather than following one fixed lane.

Base XP
60–120
Form 1
60
Form 2
120

Shared dropsMana balls; chance Meat chunk, Mana tea, Health potion.

9 mapped roomsWhole-room locationsFull guide →
Medusa Head: game-model render
Game-model render
Creatures

Medusa Head

美杜莎之首

The ordinary form petrifies at close range. The fast flying form follows a wave-shaped path.

Base HP
1–5
Forms
2

Approach · based on attack patternsKeep clear of the flight path and move away from platform edges before fighting the petrifying form.

Base XP
0–10
Form 1
10
Fast flying form
0

Shared dropsMana balls; chance Meat chunk, Mana tea, Health potion.

13 mapped roomsWhole-room locationsFull guide →

Leaps away and spits projectiles.

Base HP
80–200
Forms
2

Approach · based on attack patternsCheck projectile lanes before landing or chasing it toward an edge.

Base XP
80–110
Form 1
80
Form 2
110

Shared dropsMana balls; chance Meat chunk, Mana tea, Health potion.

12 mapped roomsWhole-room locationsFull guide →
Minotaur: game-model render
Game-model render
Creatures

Minotaur

米诺陶洛斯

Charges, stomps and uses high and low melee attacks.

Base HP
1000–1700
Forms
2

Approach · based on attack patternsKeep lateral room for charges and continue watching its follow-up attacks at close range.

Base XP
740
Form 1
740
Form 2
740

Shared dropsMana balls; chance Meat chunk, Mana tea, Health potion.

9 mapped roomsWhole-room locationsFull guide →
Paranthropus: game-model render
Game-model render
Skeletons & bones

Paranthropus

巨型骷髅

Runs toward the target, sweeps and uses a multi-hit frenzy.

Base HP
500–1150
Forms
2

Approach · based on attack patternsRespect the sweep range and wait for the frenzy sequence to finish before closing in.

Base XP
40
Form 1
40
Form 2
40

Shared dropsMana balls; chance Meat chunk, Mana tea, Health potion.

13 mapped roomsWhole-room locationsFull guide →
Peeping Eye: game-model render
Game-model render
Other enemies

Peeping Eye

窥视之眼

The combat forms use sweeps and beams. In Main Hall, a following eye appears before the encounter and leaves when the combat form arrives.

Base HP
180–400
Forms
3

Approach · based on attack patternsDuring combat, watch the sweep direction and beam lane. The pre-encounter following eye is not a separate enemy to defeat.

Base XP
110
Form 1
110
Pre-encounter follower
Not applicable
Form 3
110

Shared dropsMana balls; chance Meat chunk, Mana tea, Health potion.

No kill drops: this following phase ends by leaving the encounter.

14 mapped roomsWhole-room locationsFull guide →
Ruler Sword: game-model render
Game-model render
Other enemies

Ruler Sword

统御之剑

Summons small swords and uses inner-circle spikes and an outer-circle spin.

Base HP
800–2000
Forms
3

Approach · based on attack patternsIdentify the active ring and track the small swords around the center.

Base XP
440
Form 1
440
Form 2
440
Form 3
440

Shared dropsMana balls; chance Meat chunk, Mana tea, Health potion.

16 mapped roomsWhole-room locationsFull guide →
Skeleton Archer: game-model render
Game-model render
Skeletons & bones

Skeleton Archer

骷髅弓手

Shoots fire arrows, backdashes and can attack in melee.

Base HP
30–300
Forms
3

Approach · based on attack patternsClear the arrow lane before pursuit and expect a backdash or melee response up close.

Base XP
20–180
Form 1
20
Form 2
60
Form 3
180

Shared dropsMana balls; chance Meat chunk, Mana tea, Health potion.

63 mapped roomsWhole-room locationsFull guide →
Beam Skeleton: game-model render
Game-model render
Skeletons & bones

Beam Skeleton

光束骷髅

Uses beam and melee attacks.

Base HP
200–320
Forms
2

Approach · based on attack patternsRead the beam direction before closing in; it still has a melee response.

Base XP
290
Form 1
290
Form 2
290

Shared dropsMana balls; chance Meat chunk, Mana tea, Health potion.

31 mapped roomsWhole-room locationsFull guide →
Boomerang Skeleton: game-model render
Game-model render
Skeletons & bones

Boomerang Skeleton

回旋镖骷髅

Throws boomerangs, reloads, retreats and attacks in melee.

Base HP
110–450
Forms
3

Approach · based on attack patternsAvoid both outbound and returning boomerangs, then look for an opening during reload.

Base XP
70–630
Form 1
70
Form 2
210
Form 3
630

Shared dropsMana balls; chance Meat chunk, Mana tea, Health potion.

32 mapped roomsWhole-room locationsFull guide →
Frisky Skeleton: game-model render
Game-model render
Skeletons & bones

Frisky Skeleton

跳跃骷髅

Uses forward, downward jumping and melee attacks, and retreats when crowded.

Base HP
60–650
Forms
3

Approach · based on attack patternsTrack its landing point and avoid chasing a retreat straight into a downward strike.

Base XP
60
Form 1
60
Form 2
60
Form 3
60

Shared dropsMana balls; chance Meat chunk, Mana tea, Health potion.

25 mapped roomsWhole-room locationsFull guide →
Red Skeleton: game-model render
Game-model render
Skeletons & bones

Red Skeleton

红骷髅

Uses a frontal melee attack.

Base HP
85–300
Forms
3

Approach · based on attack patternsKeep an eye behind you after passing; its name alone does not establish permanent defeat.

Base XP
0
Form 1
0
Form 2
0
Form 3
0

Shared dropsMana balls; chance Meat chunk, Mana tea, Health potion.

22 mapped roomsWhole-room locationsFull guide →
Skeleton Soldier: game-model render
Game-model render
Skeletons & bones

Skeleton Soldier

骷髅士兵

Uses forward melee and dash attacks.

Base HP
44–320
Forms
3

Approach · based on attack patternsLeave room for its dash instead of assuming distance alone makes you safe.

Base XP
20–180
Form 1
20
Form 2
60
Form 3
180

Shared dropsMana balls; chance Meat chunk, Mana tea, Health potion.

42 mapped roomsWhole-room locationsFull guide →
Skeleton Throw Master: game-model render
Game-model render
Skeletons & bones

Skeleton Throw Master

投掷骷髅

Throws bouncing bones.

Base HP
60–450
Forms
3

Approach · based on attack patternsKeep tracking the bone after it hits the floor rather than treating it as a straight shot.

Base XP
160–800
Form 1
160
Form 2
480
Form 3
800

Shared dropsMana balls; chance Meat chunk, Mana tea, Health potion.

37 mapped roomsWhole-room locationsFull guide →
Yorick: game-model render
Game-model render
Skeletons & bones

Yorick

约里克

Throws, retrieves or recalls its skull and can still attack in melee.

Base HP
100–375
Forms
2

Approach · based on attack patternsTrack the body and skull separately; the body still poses a melee threat.

Base XP
50–80
Form 1
50
Form 2
80

Shared dropsMana balls; chance Meat chunk, Mana tea, Health potion.

14 mapped roomsWhole-room locationsFull guide →
Spear Guard: game-model render
Game-model render
Armor & guards

Spear Guard

长枪守卫

Spins its spear and thrusts forward, upward or downward.

Base HP
185–700
Forms
2

Approach · based on attack patternsRead the spear direction before crossing; vertical movement may enter another thrust lane.

Base XP
160
Form 1
160
Form 2
160

Shared dropsMana balls; chance Meat chunk, Mana tea, Health potion.

65 mapped roomsWhole-room locationsFull guide →
Spittle Bone: game-model render
Game-model render
Skeletons & bones

Spittle Bone

吐息骨怪

Form 1 fires downward; forms 2 and 3 use a flamethrower.

Base HP
10–150
Forms
3

Approach · based on attack patternsIdentify the form before passing below: flame and single projectiles need different timing.

Base XP
40
Form 1
40
Form 2
40
Form 3
40

Shared dropsMana balls; chance Meat chunk, Mana tea, Health potion.

16 mapped roomsWhole-room locationsFull guide →
Valkyrie: game-model render
Game-model render
Other enemies

Valkyrie

女武神

Throws and retrieves its spear and uses a diving attack.

Base HP
160–450
Forms
2

Approach · based on attack patternsTrack the spear and dive path instead of waiting directly beneath it.

Base XP
160
Form 1
160
Form 2
160

Shared dropsMana balls; chance Meat chunk, Mana tea, Health potion.

13 mapped roomsWhole-room locationsFull guide →

Jumps to the target’s platform, uses a spinning dash and creates fire pillars.

Base HP
800–1200
Forms
2

Approach · based on attack patternsExpect it to follow onto another platform and leave space for dashes and fire pillars.

Base XP
220
Form 1
220
Form 2
220

Shared dropsMana balls; chance Meat chunk, Mana tea, Health potion.

16 mapped roomsWhole-room locationsFull guide →
Winged Guard: game-model render
Game-model render
Armor & guards

Winged Guard

翼守卫

Throws its spear downward and uses melee attacks.

Base HP
200–420
Forms
2

Approach · based on attack patternsWatch for downward spear throws below it, then melee attacks at its height.

Base XP
60
Form 1
60
Form 2
60

Shared dropsMana balls; chance Meat chunk, Mana tea, Health potion.

15 mapped roomsWhole-room locationsFull guide →

Uses a forward melee attack.

Base HP
14–250
Forms
4

Approach · based on attack patternsKeep space in narrow passages and avoid being caught between approaching zombies.

Base XP
5–180
Form 1
10
Form 2
60
Form 3
180
Form 4
5

Shared dropsMana balls; chance Meat chunk, Mana tea, Health potion.

36 mapped roomsWhole-room locationsFull guide →

Shared drops

Combat forms use the shared drop table below. Base XP is listed separately for each form.

Mana balls
Mana recovery drops; equipment can modify the amount received.
Random recovery items
Meat chunk, Mana tea, Health potion.

Peeping Eye’s pre-encounter following phase leaves when combat starts and gives no kill drops.

Recovery items are random drops. The table lists the items that can be selected; defeating an enemy does not guarantee every item on the list.

Open an enemy’s guide to compare its game-model renders, attacks and base stats. Combat advice is based on attack patterns in the game data. Room maps highlight the whole room. Form numbers and enemy names are editorial reading aids where no in-game name is available. Sources & presentation →

Sources and verification

  1. Game-model renders, enemy attacks, possible drops, health and room locations.
  2. Game maps and item locations.
  3. In-game tutorials and item effects.

Coordinates and game rules are checked against the installed game data; walkthrough illustrations and routes cite their original videos or articles.

Privacy choices

The map works with any choice. We only remember these preferences, never your game progress.

Read the privacy policy →

Report a problem

Found a wrong location, missing detail or something that does not work? Tell us what happened.

Up to 1,500 characters. You can attach screenshots in your email app.

Included page or location

Opens an email draft to maqiduo30@gmail.com. Review and send it in your email app. This site does not send or save your message.