Weapons 28 Relics 45 Arcana 15 Bosses 14 Enemies 34 Abilities 5 Quest items 5 Spells 16 Clues 40 Costumes 7 Achievements 29 Search enemy, attack or room CategoryAll enemies Armor & guards Skeletons & bones Creatures Spirits Other enemies RegionAll regions Paris Streets Holy Innocents' Cemetery Catacombs of Paris Notre-Dame Main Hall Library Clock Tower Hall of Mirrors Master's Quarters Reset
34 enemy families Compare attacks, form XP and possible drops here; open a guide for room maps.
Combat forms share a drop table, with XP listed separately. Peeping Eye’s pre-encounter follower is a noncombat phase and gives no kill drops.
Enemy / appearance Attacks / base stats Rewards / drops Locations / details
Melee axe swings and returning axe throws at range.
Base HP 350–1200
Forms 3 Approach · based on attack patterns Watch the axe height and both legs of its flight; expect melee swings up close.
Base XP 150–500
Form 1 150
Form 2 320
Form 3 500 Shared drops Mana balls; chance Meat chunk, Mana tea, Health potion.
Summons swords, repositions and orders sword attacks.
Base HP 1700
Forms 1 Approach · based on attack patterns Track the armor and its swords separately, leaving room to evade the blades.
Base XP 740
Form 1 740 Shared drops Mana balls; chance Meat chunk, Mana tea, Health potion.
Raises its shield and uses melee, returning axes and arcing axe throws.
Base HP 1000–2000
Forms 3 Approach · based on attack patterns Watch the switch between guarding and attacking; keep track of melee threats as well as axes.
Base XP 440–500
Form 1 440
Form 2 440
Form 3 500 Shared drops Mana balls; chance Meat chunk, Mana tea, Health potion.
Dashes toward its target.
Base HP 5–30
Forms 2 Approach · based on attack patterns Watch its facing before a dash, especially on narrow landing spots.
Base XP 10
Form 1 10
Form 2 10 Shared drops Mana balls; chance Meat chunk, Mana tea, Health potion.
Uses lantern bashes up close and projectile attacks at range.
Base HP 120–1200
Forms 2 Approach · based on attack patterns Expect attacks at both distances: track projectiles on approach and the lantern up close.
Base XP 80
Form 1 80
Form 2 80 Shared drops Mana balls; chance Meat chunk, Mana tea, Health potion.
Selects close, ranged or combined attacks according to distance.
Base HP 85–200
Forms 3 Approach · based on attack patterns Changing distance does not remove the threat; check its attack direction before approaching.
Base XP 20
Form 1 20
Form 2 20
Form 3 20 Shared drops Mana balls; chance Meat chunk, Mana tea, Health potion.
Teleports into vomit attacks or homing projectile attacks.
Base HP 200–300
Forms 2 Approach · based on attack patterns Locate it again after each teleport and keep moving space while homing shots remain.
Base XP 60
Form 1 60
Form 2 60 Shared drops Mana balls; chance Meat chunk, Mana tea, Health potion.
Hops back and forth and uses jumping attacks.
Base HP 40–110
Forms 2 Approach · based on attack patterns Follow its landing spot before closing in instead of chasing every hop.
Base XP 55
Form 1 55
Form 2 55 Shared drops Mana balls; chance Meat chunk, Mana tea, Health potion.
Uses a flying dash attack.
Base HP 1
Forms 2 Approach · based on attack patterns Check its dash lane before crossing a platform or committing to a jump.
Base XP 10
Form 1 10
Form 2 10 Shared drops Mana balls; chance Meat chunk, Mana tea, Health potion.
Creates spikes, changes their orbit radius and shoots them.
Base HP 200–375
Forms 2 Approach · based on attack patterns Watch the spike radius and firing direction as well as the shade itself.
Base XP 290
Form 1 290
Form 2 290 Shared drops Mana balls; chance Meat chunk, Mana tea, Health potion.
Repositions for a clear view of the target and throws fireballs.
Base HP 100–650
Forms 3 Approach · based on attack patterns Check the fireball lane before moving between platforms.
Base XP 40–110
Form 1 40
Form 2 110
Form 3 110 Shared drops Mana balls; chance Meat chunk, Mana tea, Health potion.
Uses high and low melee attacks, distant pillars and a rock-column attack.
Base HP 2000–3000
Forms 2 Approach · based on attack patterns Watch for pillars even at range, and high or low strikes when close.
Base XP 580
Form 1 580
Form 2 580 Shared drops Mana balls; chance Meat chunk, Mana tea, Health potion.
Throws feathers, charges and uses melee; only feather attacks are confirmed for form 4.
Base HP 63–500
Forms 4 Approach · based on attack patterns Track feather shots and body charges separately; retreating may lead into another attack.
Base XP 70–210
Form 1 70
Form 2 210
Form 3 210
Form 4 70 Shared drops Mana balls; chance Meat chunk, Mana tea, Health potion.
Retreats and launches a volley of ravens.
Base HP 350–1100
Forms 2 Approach · based on attack patterns Leave space for the volley while approaching rather than following one fixed lane.
Base XP 60–120
Form 1 60
Form 2 120 Shared drops Mana balls; chance Meat chunk, Mana tea, Health potion.
The ordinary form petrifies at close range. The fast flying form follows a wave-shaped path.
Base HP 1–5
Forms 2 Approach · based on attack patterns Keep clear of the flight path and move away from platform edges before fighting the petrifying form.
Base XP 0–10
Form 1 10
Fast flying form 0 Shared drops Mana balls; chance Meat chunk, Mana tea, Health potion.
Leaps away and spits projectiles.
Base HP 80–200
Forms 2 Approach · based on attack patterns Check projectile lanes before landing or chasing it toward an edge.
Base XP 80–110
Form 1 80
Form 2 110 Shared drops Mana balls; chance Meat chunk, Mana tea, Health potion.
Charges, stomps and uses high and low melee attacks.
Base HP 1000–1700
Forms 2 Approach · based on attack patterns Keep lateral room for charges and continue watching its follow-up attacks at close range.
Base XP 740
Form 1 740
Form 2 740 Shared drops Mana balls; chance Meat chunk, Mana tea, Health potion.
Runs toward the target, sweeps and uses a multi-hit frenzy.
Base HP 500–1150
Forms 2 Approach · based on attack patterns Respect the sweep range and wait for the frenzy sequence to finish before closing in.
Base XP 40
Form 1 40
Form 2 40 Shared drops Mana balls; chance Meat chunk, Mana tea, Health potion.
The combat forms use sweeps and beams. In Main Hall, a following eye appears before the encounter and leaves when the combat form arrives.
Base HP 180–400
Forms 3 Approach · based on attack patterns During combat, watch the sweep direction and beam lane. The pre-encounter following eye is not a separate enemy to defeat.
Base XP 110
Form 1 110
Pre-encounter follower Not applicable
Form 3 110 Shared drops Mana balls; chance Meat chunk, Mana tea, Health potion.
No kill drops: this following phase ends by leaving the encounter.
Summons small swords and uses inner-circle spikes and an outer-circle spin.
Base HP 800–2000
Forms 3 Approach · based on attack patterns Identify the active ring and track the small swords around the center.
Base XP 440
Form 1 440
Form 2 440
Form 3 440 Shared drops Mana balls; chance Meat chunk, Mana tea, Health potion.
Shoots fire arrows, backdashes and can attack in melee.
Base HP 30–300
Forms 3 Approach · based on attack patterns Clear the arrow lane before pursuit and expect a backdash or melee response up close.
Base XP 20–180
Form 1 20
Form 2 60
Form 3 180 Shared drops Mana balls; chance Meat chunk, Mana tea, Health potion.
Uses beam and melee attacks.
Base HP 200–320
Forms 2 Approach · based on attack patterns Read the beam direction before closing in; it still has a melee response.
Base XP 290
Form 1 290
Form 2 290 Shared drops Mana balls; chance Meat chunk, Mana tea, Health potion.
Throws boomerangs, reloads, retreats and attacks in melee.
Base HP 110–450
Forms 3 Approach · based on attack patterns Avoid both outbound and returning boomerangs, then look for an opening during reload.
Base XP 70–630
Form 1 70
Form 2 210
Form 3 630 Shared drops Mana balls; chance Meat chunk, Mana tea, Health potion.
Uses forward, downward jumping and melee attacks, and retreats when crowded.
Base HP 60–650
Forms 3 Approach · based on attack patterns Track its landing point and avoid chasing a retreat straight into a downward strike.
Base XP 60
Form 1 60
Form 2 60
Form 3 60 Shared drops Mana balls; chance Meat chunk, Mana tea, Health potion.
Uses a frontal melee attack.
Base HP 85–300
Forms 3 Approach · based on attack patterns Keep an eye behind you after passing; its name alone does not establish permanent defeat.
Base XP 0
Form 1 0
Form 2 0
Form 3 0 Shared drops Mana balls; chance Meat chunk, Mana tea, Health potion.
Uses forward melee and dash attacks.
Base HP 44–320
Forms 3 Approach · based on attack patterns Leave room for its dash instead of assuming distance alone makes you safe.
Base XP 20–180
Form 1 20
Form 2 60
Form 3 180 Shared drops Mana balls; chance Meat chunk, Mana tea, Health potion.
Throws bouncing bones.
Base HP 60–450
Forms 3 Approach · based on attack patterns Keep tracking the bone after it hits the floor rather than treating it as a straight shot.
Base XP 160–800
Form 1 160
Form 2 480
Form 3 800 Shared drops Mana balls; chance Meat chunk, Mana tea, Health potion.
Throws, retrieves or recalls its skull and can still attack in melee.
Base HP 100–375
Forms 2 Approach · based on attack patterns Track the body and skull separately; the body still poses a melee threat.
Base XP 50–80
Form 1 50
Form 2 80 Shared drops Mana balls; chance Meat chunk, Mana tea, Health potion.
Spins its spear and thrusts forward, upward or downward.
Base HP 185–700
Forms 2 Approach · based on attack patterns Read the spear direction before crossing; vertical movement may enter another thrust lane.
Base XP 160
Form 1 160
Form 2 160 Shared drops Mana balls; chance Meat chunk, Mana tea, Health potion.
Form 1 fires downward; forms 2 and 3 use a flamethrower.
Base HP 10–150
Forms 3 Approach · based on attack patterns Identify the form before passing below: flame and single projectiles need different timing.
Base XP 40
Form 1 40
Form 2 40
Form 3 40 Shared drops Mana balls; chance Meat chunk, Mana tea, Health potion.
Throws and retrieves its spear and uses a diving attack.
Base HP 160–450
Forms 2 Approach · based on attack patterns Track the spear and dive path instead of waiting directly beneath it.
Base XP 160
Form 1 160
Form 2 160 Shared drops Mana balls; chance Meat chunk, Mana tea, Health potion.
Jumps to the target’s platform, uses a spinning dash and creates fire pillars.
Base HP 800–1200
Forms 2 Approach · based on attack patterns Expect it to follow onto another platform and leave space for dashes and fire pillars.
Base XP 220
Form 1 220
Form 2 220 Shared drops Mana balls; chance Meat chunk, Mana tea, Health potion.
Throws its spear downward and uses melee attacks.
Base HP 200–420
Forms 2 Approach · based on attack patterns Watch for downward spear throws below it, then melee attacks at its height.
Base XP 60
Form 1 60
Form 2 60 Shared drops Mana balls; chance Meat chunk, Mana tea, Health potion.
Uses a forward melee attack.
Base HP 14–250
Forms 4 Approach · based on attack patterns Keep space in narrow passages and avoid being caught between approaching zombies.
Base XP 5–180
Form 1 10
Form 2 60
Form 3 180
Form 4 5 Shared drops Mana balls; chance Meat chunk, Mana tea, Health potion.
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Shared drops Combat forms use the shared drop table below. Base XP is listed separately for each form.
Mana balls Mana recovery drops; equipment can modify the amount received.
Random recovery items Meat chunk, Mana tea, Health potion. Peeping Eye’s pre-encounter following phase leaves when combat starts and gives no kill drops.
Recovery items are random drops. The table lists the items that can be selected; defeating an enemy does not guarantee every item on the list.
Open an enemy’s guide to compare its game-model renders, attacks and base stats. Combat advice is based on attack patterns in the game data. Room maps highlight the whole room. Form numbers and enemy names are editorial reading aids where no in-game name is available. Sources & presentation →
Sources and verification Game-model renders, enemy attacks, possible drops, health and room locations. Game maps and item locations. In-game tutorials and item effects. Coordinates and game rules are checked against the installed game data; walkthrough illustrations and routes cite their original videos or articles.
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