Which secret counts for the achievement?
The target for Always the same roof is a specific hidden area in Sanctuary of Solitude, within Master's Quarters. The achievement is tied to revealing that area. Simply reaching the room, finding another secret, or opening a nearby chest does not describe the same objective. Start with the highlighted extent in the diagram below and compare it with your game map.
This room contains three mapped hidden extents. Only the highlighted central extent is identified here as the achievement target. The two neighboring extents help orient you, but discovering either one is not a substitute for revealing the target. Use the room outline and the two gate positions together, especially when several secret markers appear close to one another.
Use the numbered levers and gates
The diagram marks two separate lever-and-gate pairs. Lever 1 is on the right side of the room and opens gate 2, toward the lower middle of the highlighted extent. Lever 3 is on the left and opens gate 4 nearby. Approach the lever, interact, then inspect its corresponding gate; the nearest-looking lever is not necessarily the one controlling the gate in front of you.
These connections establish what each lever opens. They are useful when you have reached a lever or a closed gate and need to know where to go next. The diagram does not prescribe a complete sequence of jumps from the region entrance. Read the actual platforms and exits in the game as you move between the numbered landmarks.
- Lever
- Gate
- Lever
- Gate

Separate the secret, the chest and fast travel
Gloomstone is recorded in a chest within this hidden extent. Its effect helps reveal secret areas, making it a useful exploration reward in its own right. The achievement trigger is the area being revealed, however; the chest is a separate pickup. Do not treat owning this relic somewhere in your inventory as proof that this particular secret has already been revealed.
The same extent also contains a fast-travel entrance connected to the region’s travel room. Fast travel uses destinations already visited. That connection can help you organize a return after discovery, while the two lever pairs explain the local gates. Check which task remains unfinished: revealing the area, opening the chest, or reaching a destination you can actually use.
If the achievement has not appeared
Return to the highlighted extent instead of searching every secret in the castle. Confirm that the room and the target match, check the gate relationships, and distinguish entering the larger room from revealing the hidden area. A map marker is a navigation aid. It does not record what you have personally completed, so compare it with the current state of your game.
The map diagram is reconstructed from game data, and the item images are original game artwork. They are not screenshots of a completed attempt. Use this page for the identified target and local mechanism relationships, then use the linked mechanism and exploration guides for broader controls. No additional reward, required wall strike, or earliest-access ability combination is implied by the diagram.
Questions players ask
I found another secret here. Why did it not count?
There are three hidden extents in this room, and the achievement is associated with one specific extent. Match the central highlighted area and its gate positions. Revealing a neighboring secret is still a separate discovery, even when both locations share the Sanctuary of Solitude name.
Does opening the Gloomstone chest trigger it?
The confirmed achievement event is revealing the hidden area. The chest contains a separate reward within that extent. Check the discovery itself when troubleshooting, and open the chest for the relic rather than treating the chest interaction as a replacement for the area’s reveal.
Are the diamond and the highlighted area entrances?
The highlighted shape shows the secret’s extent, while the diamond helps select its details. Neither represents an exact entrance. Follow the numbered gate and lever positions for the established local connections, and use the game’s actual room geometry to choose how to approach them.
Can I use fast travel to return immediately?
The entrance is linked to the region’s travel room, but travel destinations must have been visited. Check the available destination list in your game. Knowing that the connection exists is useful for planning a return; it does not mean an undiscovered destination is already selectable.
Find each stage on the map
Select a stage to highlight its room. These references locate the places described above; they do not show every jump or prove a continuous accessible route.
- Sanctuary of SolitudeMaster's Quarters / Sanctuary of Solitude ↗