Leave yourself room to move
Fight near a side of the arena without pressing against the wall. Keep space for a jump or dash. Break the arena lanterns for a chance of extra healing; a drop is not guaranteed.
Break the thrown cross
A brief spark precedes the cross throw. Face the incoming projectile and strike it instead of repeatedly retreating across the arena. Heal only after creating distance and recognizing a safe pause.
Escape the melee follow-up
When Leon leaps in, jump toward the nearby wall. Pass over him after the early sweeps, then keep moving away from the final overhead strike. Use the pause after the combo for a short counterattack.
Watch the new whip attacks
The roar and ground slam mark the transition. Dash clear of overhead swings and expect a landing attack. Against the straight whip grab, jump as his whip hand rises. A retreating leap can precede either the grab or another cross throw.
Linked items, clues and powers
- The Fallen →
The Fallen is in Paris Streets.
- The Fallen →
Holy Cross: A damaging cross flies outward, then returns after its range limit or a wall.
- A Monster terrorizes Paris →
The note suggests a well-timed weapon strike may stop the monster’s cross attack.
See the scene in game
The Fallen boss fight
Prima Pixel · Starts at 2:15
Videos show the credited creator’s gameplay. Room references and combat footage do not independently verify every route or requirement in this guide.