FIELD NOTES

Works of Mercy, Blessings and spell upgrades

Read the game’s exact task requirements and upgrade effects for all 15 Arcana cards and the starting fireball spell.

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Complete a task, then choose an upgrade

Open the equipment menu and inspect the relevant Arcana. Works of Mercy describe the actions needed to gain its Blessings; spend those Blessings on that Arcana’s Gifts. Tasks and Gifts are shown as separate lists below, not as fixed one-to-one pairs.

The reference covers 42 tasks for the 15 acquired cards and one task for the starting Cursed Flame: 43 usable tasks in total.

Read the condition, not just the number

A single cast, simultaneous targets and cumulative kills are different requirements. For a one-cast challenge, choose a group you can hit with the same spell instance. For a status-effect kill, the stated effect must deliver the defeat; a weapon finishing blow may not satisfy the task.

Exploration and collection tasks are different again. Five maximum-HP upgrades means five complete upgrades, not five fragments. Four matching fragments form one upgrade; keep HP and MP requirements separate.

Combine tasks with your next destination

Before entering a new branch, compare its enemies and collectibles with your current tasks. Weapon-family collection, room exploration and combat objectives can often be considered during the same visit. The linked directories help locate relevant equipment and rooms without storing your progress.

Cursed Flame — game artwork

Works of Mercy

  1. Hit 20 times with this spell.

Gift(s)

  • Fires a bigger fireball that slightly pushes back its target.
The Self — game artwork

Works of Mercy

  1. Kill 4 enemies with one cast of this spell, 5 times.

  2. Explore 85% of the whole map.

  3. Heal back to full life using this spell 10 times.

Gift(s)

  • If the spell is cast while Rose is at full health, deals 50% more damage.
  • If the spell hits only one target, ignites it.
  • If the spell kills at least 4 enemies, heals Rose back to full health.
The Fallen — game artwork

Works of Mercy

  1. Find 3 different whip-type weapons.

  2. Kill 5 enemies with the same cross (not necessarily at the same time).

  3. Kill 10 enemies with a whip attack.

Gift(s)

  • You can throw a second cross.
  • The cross inflicts more damage the farther away it is from Rose.
  • Catching the returning cross lets Rose regain 10% of the spell's mana cost for each time an enemy was hit, up to a maximum of 60%.
The Warrior — game artwork

Works of Mercy

  1. Successfully parry 15 attacks with the Holy Light.

  2. Reach a sacred place so Joan can pray.

  3. Set 5 enemies on fire at the same time.

Gift(s)

  • Regain 25% of the spell's mana cost for each enemy hit by the central explosion, starting with the second enemy.
  • Enemies hit by Joan's spell are thrown high in the air.
  • Hitting an enemy with a weapon prolongs the fire on them.
The Prophetess — game artwork

Works of Mercy

  1. Petrify an enemy carrying a shield with Medusa’s Spell. Not again, Perseus!

  2. Kill 25 enemies from fall damage directly after petrifying them in the air.

Gift(s)

  • Killing a petrified enemy restores a quantity of mana equivalent to half the cost of Medusa's spell.
  • The closer the targets affected by this spell are to Rose, the longer they remain petrified, and the more hits it takes to break the petrification.
The Builder — game artwork

Works of Mercy

  1. Kill 3 enemies with one fist.

  2. Kill 10 airborne enemies with a fist as it falls down.

  3. Kill 15 enemies with the smash.

Gift(s)

  • The fist deals 75% more damage to enemies suffering from control effects.
  • The earthquake is more powerful and unleashes 1 second later.
  • The fist is covered in damage-dealing spikes that hit enemies even after hitting the ground.
The Artist — game artwork

Works of Mercy

  1. Kill 30 enemies with the Gargoyle Dive.

  2. Cause 5 enemies to fall to their death with the Gargoyle Summoning Stone.

  3. Find all the secret zones in the Main Hall.

Gift(s)

  • Summons an additional Gargoyle
  • Rose heals every time the Gargoyle's fire ball hits an enemy.
  • Killing at least one enemy with the Gargoyle Dive prevents the Gargoyle's destruction.
The Occultist — game artwork

Works of Mercy

  1. Kill 25 enemies from bleed-effect damage.

  2. Find 2 different dual blade-type weapons.

  3. Cause an enemy to bleed continuously for 10 seconds.

Gift(s)

  • Applying the bleeding effect to an already bleeding enemy deals instant damage to it.
  • Heals Rose 2% of her max health every time an enemy dies from bleeding.
  • Bleeding enemies are slower and deal 25% less damage to Rose.
The Shadow — game artwork

Works of Mercy

  1. Complete the hidden puzzle in Notre Dame.

  2. Kill 44 skeletons (of any sort).

  3. Kill 4 enemies with the same cast of Death’s spell.

Gift(s)

  • If this spell only hits one enemy, Rose heals 4% of her maximum health.
  • If a sickle kills an enemy, it splits into 4 new sickles.
  • Each sickle that hits an enemy restores 25% of the spell's mana cost.
The Miser — game artwork

Works of Mercy

  1. Have the wheel spin for 15 seconds without interruption.

  2. Kill 5 different enemies with one wheel.

  3. Spend 1000 mana points on recasts of this spell.

Gift(s)

  • This spell can be cast using health if Rose does not have enough mana and will deal 50% more damage.
  • Mammon's spell deals increased damage each time it is cast. This bonus resets if the spell is not recast while active.
  • Every time the player recasts the spell, there is a 1/8 chance of triggering a random effect.
The Whisperer — game artwork

Works of Mercy

  1. Kill 25 enemies by breaking them out of freeze.

  2. Pass through 5 enemies in 3 seconds.

Gift(s)

  • At the end of the spell effect, a wave of frost bursts around Rose that freezes enemies within a radius of 5 meters.
  • Passing through an enemy increases your speed by 10% for a maximum of 5 times. Can only trigger once on the same enemy.
The Zealot — game artwork

Works of Mercy

  1. Kill 20 enemies while in slow motion.

  2. Explore all rooms of Clock Tower.

Gift(s)

  • The time slow effect is longer.
  • Creates a bigger explosion if Rose dives from a high enough position.
The Temptress — game artwork

Works of Mercy

  1. Drain an enemy for 5 seconds straight without interruption.

  2. Explore all rooms of Hall of Mirrors.

  3. Kill 25 enemies with the life drain.

Gift(s)

  • The drain deals bonus damage if Rose is at full health when it ticks.
  • Getting hit while holding this spell doesn't interrupt it.
  • The spell targets the 2 nearest enemies instead of just one.
The Brittle King — game artwork

Works of Mercy

  1. Absorb an attack that would otherwise be fatal thanks to Arthur's spell.

  2. Kill 25 Haunted Armor.

  3. Kill 3 enemies with a single attack.

Gift(s)

  • The spell's magic shield can absorb 1 additional attack before it breaks.
  • Each time Rose takes damage (with or without an active magic shield), a shard of glass is launched at the nearest enemy.
  • When Rose is struck during an attack, damage received is reduced by 50% and her attack continues uninterrupted
The Judge — game artwork

Works of Mercy

  1. Chain 4 enemies at once.

  2. Kill 25 chained enemies.

  3. Upgrade your maximum health and mana 5 times each.

Gift(s)

  • Chained enemies are also rendered incapable of performing any action.
  • Killing a chained target chains a nearby enemy.
  • Chaining an enemy with less than 20% of their maximum health instantly kills them.
The Sage — game artwork

Works of Mercy

  1. Use 34 Save Rooms.

  2. Restore 1000 HP with this spell.

  3. Kill 5 enemies within 3 seconds of dodging their attacks with teleportation.

Gift(s)

  • If Rose uses teleportation without losing life since the mirror is placed, she regains 80% of the consumed mana.
  • Rose deals significant damage to enemies in the path of the teleportation.
  • Receiving a fatal blow while a mirror is active prevents death and activates teleportation. Can only be activated once but can be recharged when Rose interacts with a Save room.

Task requirements and upgrade effects use the corresponding game wording where available; AI translations preserve their conditions and values.

Sources and verification

  1. In-game item, card and character descriptions.
  2. In-game tutorials and item effects.

Coordinates and game rules are checked against the installed game data; walkthrough illustrations and routes cite their original videos or articles.

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