FIELD NOTES

Works of Mercy: counting rules and practice locations

Choose eligible enemies, time the five-target mist task and complete the mirror counter one enemy at a time.

Edited by Updated

Three counters that are easy to misread

Mirror counter: five separate kills are enough

After using Mirror Walk to dodge an enemy’s attack, defeat that same enemy within 3 seconds. Accumulate five qualifying kills; you do not need five kills after a single dodge. Killing a different enemy does not satisfy that dodge.

Five mist targets: the first target starts the timer

While in mist form, affect five different enemies within 3 seconds of the first valid target. Gather the group before entering it and pass through the whole group. Repeatedly crossing the same enemy does not provide five targets.

Ten seconds of bleeding: refresh before it expires

Keep one enemy alive and continuously bleeding for 10 seconds. Ordinary bleeding lasts 8 seconds, so apply it again before it expires. Refreshing an active bleed preserves the elapsed continuous duration; two separate shorter bleeds do not add up.

Which enemies count?

Use the enemy lists below for armor, shield and skeleton tasks. Each listed family includes all forms in its enemy entry.

Practice rooms

These room references come from game data, not a tested farming route. Check the task and equip the relevant Arcana before attempting its spell challenge. For group kills, weaken the targets first and finish them with the required single attack or spell.

Paris Streets / Abandoned Sewers ↗

Two separate groups of three zombies offer targets for a three-kill attack or bleed kills. They are separate groups; this is not a guaranteed five-enemy mist setup.

Main Hall / Ballrooms ↗

The two Axe Armor positions provide eligible targets for the armor-kill task. Finish them yourself to advance the counter.

Hall of Mirrors / Chamber of ​ Secrecy​ ↗

Shield Armor on separate levels can be used for shielded-enemy petrification and armor kills. Beam Skeleton and Spear Guard also appear here; check the target list before choosing your task.

Linked items, clues and powers

  • Mirror Walk →

    Leave a mirror for 15s; recast to return and recover 50% of health lost since placement.

  • Freezing Path →

    For 3s, move faster while intangible and freeze enemies you pass through.

  • Blood Spikes →

    Spikes target the farthest enemy on the platform and apply bleeding.

Sources and verification

  1. In-game item, card and character descriptions.
  2. In-game tutorials and item effects.
  3. Game-model renders, enemy attacks, possible drops, health and room locations.
  4. Game maps and item locations.

Coordinates and game rules are checked against the installed game data; walkthrough illustrations and routes cite their original videos or articles.

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