Three counters that are easy to misread
Mirror counter: five separate kills are enough
After using Mirror Walk to dodge an enemy’s attack, defeat that same enemy within 3 seconds. Accumulate five qualifying kills; you do not need five kills after a single dodge. Killing a different enemy does not satisfy that dodge.
Five mist targets: the first target starts the timer
While in mist form, affect five different enemies within 3 seconds of the first valid target. Gather the group before entering it and pass through the whole group. Repeatedly crossing the same enemy does not provide five targets.
Ten seconds of bleeding: refresh before it expires
Keep one enemy alive and continuously bleeding for 10 seconds. Ordinary bleeding lasts 8 seconds, so apply it again before it expires. Refreshing an active bleed preserves the elapsed continuous duration; two separate shorter bleeds do not add up.
Which enemies count?
Use the enemy lists below for armor, shield and skeleton tasks. Each listed family includes all forms in its enemy entry.
| Task | Eligible enemies |
|---|---|
| 25 haunted-armor kills | |
| Petrify a shielded enemy | |
| 44 skeleton kills |
Practice rooms
These room references come from game data, not a tested farming route. Check the task and equip the relevant Arcana before attempting its spell challenge. For group kills, weaken the targets first and finish them with the required single attack or spell.
Paris Streets / Abandoned Sewers ↗
Two separate groups of three zombies offer targets for a three-kill attack or bleed kills. They are separate groups; this is not a guaranteed five-enemy mist setup.
Main Hall / Ballrooms ↗
The two Axe Armor positions provide eligible targets for the armor-kill task. Finish them yourself to advance the counter.
Hall of Mirrors / Chamber of Secrecy ↗
Shield Armor on separate levels can be used for shielded-enemy petrification and armor kills. Beam Skeleton and Spear Guard also appear here; check the target list before choosing your task.
Linked items, clues and powers
- Mirror Walk →
Leave a mirror for 15s; recast to return and recover 50% of health lost since placement.
- Freezing Path →
For 3s, move faster while intangible and freeze enemies you pass through.
- Blood Spikes →
Spikes target the farthest enemy on the platform and apply bleeding.