FIELD NOTES

Attack and defense books: what each book adds

Each book adds one attack or defense point. Compare damage scaling before and after a pickup, then find all 28 books.

Edited by Updated

One point per book

An attack book adds 1 to bonus attack; a defense book adds 1 to bonus defense. The 14 books of each type provide a total of +14 attack and +14 defense. These are stat points, not a fixed percentage or one extra point of damage.

The examples below are calculated from the normal damage formula in the game data. Keep the attack, equipment and other effects unchanged when comparing them. Fixed damage and special damage formulas are outside these examples.

Attack books: compare relative gains

For an attack-minus-defense difference between 0 and 100, Rose’s normal damage multiplier is approximately 0.53 + 0.03 × difference. One attack point adds about 0.03 to that multiplier within this range. The percentage gain is larger when the starting multiplier is lower.

Attack − defense before pickupMultiplier beforeMultiplier afterDamage increase
00.53000.56005.66%
201.13001.16002.65%
502.03002.06001.48%
903.23003.26000.93%

Defense books: reduction depends on the enemy

For normal incoming attacks, compare enemy attack minus Rose’s defense. A defense book reduces this difference by 1. Incoming damage follows a different, curved progression, so defense books do not grant a constant damage-reduction percentage. These examples exclude low-health defense bonuses; rounding and minimum damage can also change the displayed result.

Attack − defense before pickupMultiplier beforeMultiplier afterDamage reduction
-200.89830.89120.79%
01.00000.99700.30%
201.68491.62403.61%
504.41104.29972.52%

Find the next book

Use the book index to locate attack and defense pickups by region. Pick up books along your route; the tables explain their benefit without assuming that every book is already reachable.

All 28 book locations →

Sources and verification

  1. In-game item, card and character descriptions.
  2. In-game tutorials and item effects.
  3. Game-model renders, enemy attacks, possible drops, health and room locations.
  4. Game maps and item locations.

Coordinates and game rules are checked against the installed game data; walkthrough illustrations and routes cite their original videos or articles.

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