How to operate a stomp switch
Use a downward stomp to switch the mechanism. Walking onto the button does not switch it; wait for it to spring back before stomping again.
Switches and targets by room
Select a switch to reveal its linked mechanisms. Select a target to return to its controlling switch; closing the details hides these links. Square markers show initial reference positions, not fixed landing points or a jump route.
Western Ascent
| Control location | Controlled targets |
|---|---|
| Stomp switch 1middle |
|
| Stomp switch 2right side |
|
| Stomp switch 3middle |
|
| Stomp switch 4lower left |
|
Counterweight Chamber
| Control location | Controlled targets |
|---|---|
| Stomp switch 1lower right |
|
Path of the Builder
| Control location | Controlled targets |
|---|---|
| Stomp switch 1right side |
|
Eastern Access Shaft
| Control location | Controlled targets |
|---|---|
| Stomp switch 1left side |
|
| Stomp switch 2lower left |
|
| Stomp switch 3upper right |
|
Daedalus Crossing
| Control location | Controlled targets |
|---|---|
| Stomp switch 1lower section |
|
| Stomp switch 2left side |
|
| Stomp switch 3upper left |
|
| Stomp switch 4upper right |
|
Mechanic's Ascent
| Control location | Controlled targets |
|---|---|
| Stomp switch 1middle |
|
Shared controls, rotation and the gate
In Western Ascent, switches 1 and 2 turn the same three mechanisms. Using the other switch does not operate a separate set. In the counterweight room, the switch starts and stops continuous rotation instead of advancing through fixed angles.
At Daedalus Crossing, switches 2 and 3 also trigger enemy appearances when activated. Prepare for combat before using them. Switch 4 controls the gate: if it closes, wait for the button to spring back and stomp again.
The locations and controls in this guide are derived from game data; they are not a claim of a playtested traversal route.