FIELD NOTES

Four Virtues and endings: spells, bells and the clock trap

Equip each trial’s matching spell, hit all four bells, claim Absolution, and keep the Clock Tower trap disarmed before the final fight.

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Equip the spell for each trial

The Gallery of the Four Virtues in Notre-Dame has four trial entrances. Each checks the currently equipped Arcana spell; merely owning its card is insufficient for an unfinished trial.

Courage of Gabriel requires Infernal Pyre from The Warrior. Temperance of Mary requires Freezing Path from The Whisperer. Justice of Emmanuel requires Chains of Justice from The Judge. Prudence of Denis requires Mirror Walk from The Sage.

The Courage trial includes a rematch against an enhanced Joan of Arc. Complete each trial and hit the bell at its end to obtain its virtue; simply entering the trial or defeating Joan does not replace ringing its bell.

The central entrance and Absolution

The central entrance checks all four obtained virtues. After ringing every trial bell, return to the gallery and interact with that entrance to reach the Doppelganger.

Defeat the Doppelganger, finish the scene and claim The Self and Absolution. The prophecy tablet in the gallery is a clue, rather than the Absolution reward.

Disarm the Cursed Horologium

Claim The Shadow and Soul Harvest from Death in Notre-Dame. Equip Soul Harvest, then interact with the mechanism at the Cursed Horologium in the Clock Tower to disarm its trap.

Leave the trap disarmed before proceeding. The same mechanism can be used again to re-arm it. Continuing while it is armed leads to the false Master’s Quarters and the bad ending; the disarmed route leads toward the real final area.

Use Absolution after the final battle

Reach the real Master’s Quarters and defeat Dracula’s second form on the Castle Rooftops. For the true-ending route, claim Absolution beforehand and equip it before the fight.

After the following dialogue about breaking the curse, there is a 12-second casting window. As soon as control returns, hold the spell button and keep holding until the purification scene continues. Owning Absolution alone does not perform this final action.

If the casting window expires before purification begins, the normal ending starts. Without Absolution, the normal-ending branch follows the rooftop battle.

Find each stage on the map

Select a stage to highlight its room. These references locate the places described above; they do not show every jump or prove a continuous accessible route.

  1. Gallery of the Four Virtues: choose a trialNotre-Dame / Gallery of the Four Virtues ↗
  2. Courage of Gabriel: enhanced Joan rematch and bellNotre-Dame / Courage of Gabriel ↗
  3. Temperance of Mary: trial and bellNotre-Dame / Temperance of Mary ↗
  4. Justice of Emmanuel: trial and bellNotre-Dame / Justice of Emmanuel ↗
  5. Prudence of Denis: trial and bellNotre-Dame / Prudence of Denis ↗
  6. Cursed Horologium: disarm the trapClock Tower / Clock Tower Bridge ↗
  7. Castle Rooftops: final battle and casting windowMaster's Quarters / Castle Rooftops ↗

Linked items, clues and powers

  • The Warrior →

    Infernal Pyre: Ground flames burn nearby enemies and launch them upward.

  • Infernal Pyre →

    Ground flames burn nearby enemies and launch them upward.

  • The Whisperer →

    Freezing Path: For 3s, move faster while intangible and freeze enemies you pass through.

  • Freezing Path →

    For 3s, move faster while intangible and freeze enemies you pass through.

  • The Judge →

    Chains of Justice: Bind nearby targets for 4s; the next hit against them deals bonus damage.

  • Chains of Justice →

    Bind nearby targets for 4s; the next hit against them deals bonus damage.

  • The Sage →

    Mirror Walk: Leave a mirror for 15s; recast to return and recover 50% of health lost since placement.

  • Mirror Walk →

    Leave a mirror for 15s; recast to return and recover 50% of health lost since placement.

  • Doppelganger →

    Doppelganger is in Notre-Dame.

  • The Self →

    Absolution: Hold the spell button to drain curses from nearby enemies, deal damage and heal Rose based on the number of enemies hit. Casting consumes all current mana.

  • Absolution →

    Hold the spell button to drain curses from nearby enemies, deal damage and heal Rose based on the number of enemies hit. Casting consumes all current mana.

  • Death →

    Death is in Notre-Dame.

  • Soul Harvest →

    A heavy scythe strike releases 4 extra sickles from each defeated enemy.

  • Dracula →

    Dracula is in Master's Quarters.

  • Dracula (Beast form) →

    Dracula is in Master's Quarters.

Sources and verification

  1. In-game tutorials and item effects.
  2. KONAMI’s official overview of the whip, Arcana and equipment systems.

Coordinates and game rules are checked against the installed game data; walkthrough illustrations and routes cite their original videos or articles.

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