FIELD NOTES

Enemy status guide: petrify, freeze, bleed and bind

Check petrification exceptions, avoid unsuitable fall-kill targets and distinguish binding from the upgrade that stops enemies acting.

Edited by Updated

Petrification by enemy and form

The table covers the listed ordinary enemy forms in their normal combat state, using game data rather than playthrough testing. Form numbers match the enemy pages; effects on bosses and invulnerable phases must be considered separately.

EnemyFormsPetrification
Axe ArmorForm 1Form 2Form 3Can be petrified
Flying ArmorForm 1Immune to petrification
Shield ArmorForm 1Form 2Form 3Can be petrified
BatForm 1Form 2Can be petrified
BiphronForm 1Form 2Can be petrified
Bone PillarForm 1Form 2Form 3Special petrification effect
EctoplasmForm 1Form 2Immune to petrification
Flea ManForm 1Form 2Can be petrified
Flying SkullForm 1Form 2Immune to petrification
Frozen ShadeForm 1Form 2Immune to petrification
GargoyleForm 1Form 2Form 3Immune to petrification
GolemForm 1Form 2Special petrification effect
HarpyForm 1Form 2Form 3Form 4Can be petrified
MalphasForm 1Form 2Can be petrified
Medusa HeadForm 1Immune to petrification
Medusa HeadFast flying formCan be petrified
MermanForm 1Form 2Can be petrified
MinotaurForm 1Form 2Can be petrified
ParanthropusForm 1Form 2Can be petrified
Peeping EyeForm 1Form 3Can be petrified
Ruler SwordForm 1Form 2Form 3Immune to petrification
Skeleton ArcherForm 1Form 2Form 3Can be petrified
Beam SkeletonForm 1Form 2Can be petrified
Boomerang SkeletonForm 1Form 2Form 3Can be petrified
Frisky SkeletonForm 1Form 2Form 3Can be petrified
Red SkeletonForm 1Form 2Form 3Can be petrified
Skeleton SoldierForm 1Form 2Form 3Can be petrified
Skeleton Throw MasterForm 1Form 2Form 3Can be petrified
YorickForm 1Form 2Can be petrified
Spear GuardForm 1Form 2Can be petrified
Spittle BoneForm 1Form 2Form 3Can be petrified; does not fall
ValkyrieForm 1Form 2Can be petrified
WerewolfForm 1Form 2Can be petrified
Winged GuardForm 1Form 2Can be petrified
ZombieForm 1Form 2Form 3Form 4Can be petrified

Freeze and bleed: choose the right finishing hit

The forms listed above accept the standard freeze and bleed effects when successfully applied. Frozen Shade’s name does not make it immune to freezing. For the freeze-break task, freeze a weakened enemy and defeat it with the hit that breaks the freeze.

Petrification removes freezing, so avoid petrifying your intended freeze-break target. For bleed kills, stop attacking once the enemy is weak enough and let bleeding finish it.

Binding, pulling and fall kills are different

The upgrade that prevents detained enemies from acting requires its Gift and excludes bosses. Minotaur and Werewolf resist pulling; that alone does not make them immune to binding. Frozen Shade has a separate version of the upgraded restraint effect.

For petrified fall kills, choose a susceptible airborne enemy such as a bat and let the fall deliver the defeat. Spittle Bone does not fall when petrified, so it is not a suitable target for this task. A weapon finishing blow does not count as a fall kill.

Linked items, clues and powers

Sources and verification

  1. In-game item, card and character descriptions.
  2. In-game tutorials and item effects.
  3. Game-model renders, enemy attacks, possible drops, health and room locations.
  4. Game maps and item locations.

Coordinates and game rules are checked against the installed game data; walkthrough illustrations and routes cite their original videos or articles.

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